11. Beyond Resolution : 無料・フリー素材/写真
11. Beyond Resolution / Rosa Menkman
| ライセンス | クリエイティブ・コモンズ 表示 2.1 |
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| 説明 | In the field of computation – and especially in image processing – all renders follow quadrilateral, ecology dependent, standard solutions following tradeoffs (compromises) that deal with efficiency and functionality in the realms of storage, processing and transmission. However, what I am interested in is the creation of circles, pentagons, and other more organic manifolds! If this was possible, our computational machines would work entirely different; we could create modular or even syphoning relationships between text files, and as demonstrated in Chicago’s glitch artist Jon Satroms’ 2011 QTzrk installation, videos could have uneven corners, multiple timelines, and changing soundtracks.Inspired by these ideas, I build Compress Process. This application makes it possible to navigate video inside 3D environments, where sound is triggered and pans when you navigate. Unfortunately, upon release, Wired magazine reviewed the experiment Compress Process as »a flopped video game«. Ironically, they could not imagine that in my demonstration video exists outside the confines of the traditional two-dimensional and flat interface; this other resolution – 3D – meant the video-work was re-categorized as a gaming application.In a time when image processing technologies function as black boxes, we desperately need research, reflection and re-evaluation of these machines of obfuscation. However, institutions – schools and publications alike – appear to consider the same old settings over and over, without critically analyzing or deconstructing the programs of our newer media. As a result, there are no studies of alternative resolutions. Instead we only teach and learn to copy; simulate the behavior of the interface, replicate the information, paste the data.A condition which reminds me of science fiction writer Philip K. Dick’s dystopian novel Pay for the Printer, in which printers print printers, a process that finally results in printers printing useless mush. If we do not approach our resolutions analytically, a next generation will likely be discombobulated by the loss of quality between subsequent copies or transcopies of data. As a result, they will turn into a partition of institutionalized programs producing monotonous junk.Together these observations set up a pressing research agenda. To me it is important to ask how new resolutions can be created; and if every decontextualized materiality is immediately re-contextualized inside other, already existing, paradigms or interfaces? In The Interface Effect, NYU professor in new media Alexander Galloway writes that an interface is »not a thing, an interface is always an effect. It is always a process or translation« (Galloway 2013: p. 33). Does this mean that every time we deal with data we completely depend on our conditioning? Is it possible to escape the normative or habitual interpretation of our interfaces? |
| 撮影日 | 2018-09-11 15:01:31 |
| 撮影者 | Rosa Menkman , amsterdam, Netherlands |
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